Before You Start Killing People
Murder and death fills up
fiction, fluffing out and dramatizing the world for the sake of interest and
compassion. Most novels contain at least one form of death, especially in
modern times, and no fantasy or action sequence is complete without mortal
terror. Strangely enough, it is not something reality experiences to a similar
magnitude. People who had to deal with death in high levels are often
disturbed, distracted, and deal with post-traumatic stress disorder. They are
uncommon and situational. We can expect a Vietnam vet to have more experience
than a ranch vet. Though most people know at least one person who has died,
many times they weren’t close, or as close as they should have been. Someone
who has seen death numerous times that is not in a situation that would lend to
it is startling and unnerving. Meeting a true orphan is a strange experience,
especially if the parents’ deaths were unrelated. For the majority of our lives
we don’t have to deal with grief, and usually not without warning.
The main issue with
fiction is that it can’t be judged by its comparison to reality. Sure, the best
stories are reflections of the truth, but there are many circumstances in which
readers do not want or will appreciate how “it really is.” Not only do we not always
know what reality is (say the size of the statue of liberty), but most occasions we don’t even want it.
I much rather read a book about a couple who are truly fated for each other
than one about two people dating because they both happened to be the tallest
people on campus.
Killing off characters is
a powerful tool that authors utilize in order to craft tension and achieve a
higher level of realism. But, like any commonly used tool, the knowledge of its
motivation can lead to immediate backfire.
First and foremost, it is
the job of the author to conceal his objectives from the audience. We want the
readers to be thinking, “Oh, please don’t die, Harry!” not “Oh, please don’t
make Harry die, Rowling!” Being immersed in the book means that reader isn’t
thinking about what the writer is doing. This reasons that, even when it’s
positive, if he is considering the writer, the author didn’t do her job. This
is why the goal of the creator should never be to “be good,” because, if
successful, it just means the reader will leave thinking, “Wow, Rowling is a
good author,” instead of “Harry Potter is awesome!” In essence, the book should
be so convincing, the reader should forget that it isn’t real until he chooses
to remember, i.e. is asked to do an analysis.
“Killing characters” has
become a label for its motivation. In a similar way to how pushing a child away from
a moving car is a label for “I am being heroic,” death is a label for, “the
author is trying to make me feel bad.” The subject is especially hard because
it is in humanity’s nature to question it. It is one of those subjects that
people innately say, “Why?”
Asking why often does, but
shouldn’t, leads to metareading, or the process of looking at fiction as a book and not as a reality. We think, “Why did this
character have to die?” and we answer it in terms of why the author made him
die. Since the universe will never answer us when we ask it, we don’t really
look at death in terms of being motivated. In that everything in a novel should
have a purpose, this difference of life and fiction leads to a conflict of
concept. Knowing that there is an author and he has power over life and death
makes us demand the answer from him, because, despite the fictional god
existing, we know he really wasn’t the one who made it happen.
Metareading, in most
circumstances, can be avoided. When readers ask why, they often can turn to the
motivation of the character. “Why did John punch Mike in the face?” Because he
insulted his girl. Though the author’s motivation is still there—“Why did John
punch Mike in the face?” So that he could be kicked out of the military which
would lead him to the desperation of taking the deal with the devil—the reader
thinks first and foremost from the character’s or narrator’s perspective.
This is not so easy when
it comes to death. We can explain why the antagonist would shoot the
protagonist, but we can’t explain why that would actually kill him. The
characters motivation can only control their actions, but the author chooses
the ramifications. Normally, like in the above example, the motivation will
explain an obvious ramification, but, because it is so typical for characters
to escape from death, and death is so uncommon to us in reality, dying seems to
be more the choice then the inevitable result.
What all this comes down
to is the complicated aspect of fictional murder. Or, rather, the question of
whether or not we should.
Because death is so powerful, people turn to
it for an easy way out. They have a character who can just deliver information,
then murder her so that they don’t have to figure out what to do with her.
Because the situations are supposed to be so horrible, they bring in “useless”
people to prove it. The red shirts come down with the Captain so someone can
die.
It is important to remember,
that as we question death and that as it is an abused choice, death will
quickly bring the reader right out of the story.
There are some tips to
avoid it.
First and foremost,
whenever the author gets something out of a situation, he must punish himself
for it. This rule of thumb exceeds just the concept of death, but benefits most
decisions to be made.
Things death can do for
the author:
-Quickly get a big
reaction from the audience.
-Get rid of a character.
-Motivate another
character.
-Prove the situation is
dangerous.
-Make a permanent
resolution to any problem.
If the motivation for
murder is any of these things, which most times it is, this does not imply bad
writing, the author just needs to make sure it’s not looking like he’s doing
what he’s doing. The best way to do this is to make the death harder on the
author.
Ways that death hurts the
author:
-Dealing with grief.
-Dealing with a long
death.
-The character dying
before he has achieved his full use.
-Losing a character that
is likable or long standing (with exceptions.)
-Dealing with the body
and/or legalities.
In essence, it becomes
about making this quick death have more of a resonance. Part of the issue is
when the author wants the death to end abruptly and not deal with it for a long
time. This makes sense because, well, that’s what we want in real life. It is,
however, not the way things work, and doing so just belittles the death
process, which just contradicts the reason why the author had it happen in the
first place.
A writer wants to
manipulate feelings; that’s what he does. I tell you a false story to make you
have emotions for people that don’t really exist. Manipulation and persuasion
is a special talent that takes charm and skill, a process that most people want
to skip. One of the methods is by choosing obvious events that should make
readers feel a certain way. We’re supposed to care when someone dies, about
children, about old people, about bullying, about the earth, about our health,
and a whole bunch of other things that society dictates. It’s common to see
these things in stories and to be very unimpressed by them.
When the writer wants a
reaction for killing someone off, he has to be unpredictable. Part of the
reason why death doesn’t have the desired affect is because people tend to
treat it in the same way.
If you want a death to
have an effect on the audience, it needs to be meaningful. Firstly, you will
have to deal with the grieving characters. Having them suck it up and stand
strong just because they’re in the face of adversity reads as a cop out, not as
an indication of their strength.
If the character isn’t
someone they care about, then prolong the death. Injure her, allow them to get
away, and then, after they’ve had to struggle with this lump for a good
duration of time, she can die. Killing her off right after she’s done whatever
it was for her to do just makes her seem like a writer’s connivance, not a
person. And, even after the death, forcing the characters to deal with the
problem long after it happened makes it seem more like a story point than just
an emotional ploy. Because they have to drag the body with them to bury it, or
keep getting called in to the police station to deal with a trial, or even seek
out the family to let them know what happened, the motivation can be a driving
force for the character, lead them to new places, and make it feel like death
means something.
Characters should have a
purpose outside of dying. Putting in a whole bunch of people just so they can
be slaughtered makes the audience shut down and care about none of them.
Because it is hard to deal with a lot of characters at once (a lesson I learned
when writing children’s shows), it is rare for a story to have a lot of people
involved. In Stephan King’s On Writing,
he discusses coming to a huge writing block because of the number of people he
had to deal with in The Stand. A
problem he, ironically, solved with death. This means that nine times out of
ten a story with a lot of characters only did that so they get to up the death
rate. Because readers will recognize that, they will predict the killing of
everyone but the last two or three. That prediction will lead them to stop
caring about the character to protect themselves, so they won’t feel as bad
when the character dies.
Choosing wisely who goes
and who lives is the only way to revamp our assumptions about fictional death.
Because the readers have so many expectations about it, some irrational,
killing people with meaning becomes a complex game of balance. We know the
protagonist won’t die, but killing him won’t make us happy either. Murdering
unimportant characters isn’t a good foil for the protagonist’s abilities; it
doesn’t illustrate how great he is to have survived, it just makes it all the
more unbelievable. Either be heavy handed on frugal on death, and don’t make
different choices about the importance of the character. If a lot of people
die, some should be main characters and some should be red shirts. If you don’t
want your lead group hit, then you need to hit the “peons” less. Watching the protagonist fly through battle
undamaged, yet see hundreds of extras go down in one strike only reminds the
audience that it is fiction, not that it is really a dangerous situation.
Because death is the
ultimate solution, it can often be an unsatisfactory option. Getting rid of
characters through other manners proves much more creative than just killing
them off in a new way. Having someone desert, get lost, turn traitor, argue
about which direction take, and allowing it to end positively for them, or the
punishment to be something outside of death can be must more refreshing.
Death actually indicates
laziness. It is final and permanent. While most endings can be questionable,
death solves all problems. The author does not have to be clever or meaningful.
Death just naturally is. But, because the audience knows this, it feels like a
cop out. This says that ending a story with the protagonist’s or friend’s
demise will only lead the reader to be, not only disappointed by the death, but
disappointed by the writer’s cleverness.