What's in the Middle of a Story
All
stories have a beginning, middle, and end. Some say, all stories should have a beginning, middle and end,
but I always felt that was a little silly because the beginning is where I
choose to start, the ending is where I choose to stop, and the middle is
everything else.
There
are more accurate biopsies of a story, however, ones that include the inciting
event, the climax, resolution, and so on and so forth. Yet, I remember, when I first
started writing, getting passed the inciting event and going, “What the hell
happens in the middle of a story?”
If you
look at story formulas, which are actually hard to find, they often go into
detail about the beginning and the end, but not the in-between. The reason for
this is obvious; the middle is the longest and most varied aspect of the story.
But the
middle of the novel has to still relate to that plot, so it becomes a question
on what events are off topic, and what aren’t?
There
are seven different sorts of scenes that take place in the middle of a novel.
1.
Getting from a to b.
Getting
from a to b happens when the author has major plot points in mind and has to
fill the space in between.
For
example, in The Hunger Games, the
main character has to get from her hometown to the capital, so the middle of
the story starts after the inciting event (the protagonist volunteering to be a
competitor) and gets them to the next plot point, which would be when she first
gets to the capital and meets the other competitors.
Or,
maybe the situation needs to change, like in romantic comedies in which it goes
from meeting of the characters to them falling in love to something terrible
happening and making them fight. Though they may be in the same place
physically, they’re in a different place emotionally.
The
important thing to remember is that though the author might know the events he
wants to happen (they fall in love, they fight) he then has to figure out how
to get from a to b in an interesting way.
The most
common type of middle scenes, it is hard for it to survive on its own, and is
usually combined with sequences of the other six different kinds of scenes.
2.
Consequences of actions.
The
consequences are like getting from a to b, in that it may not have to do
directly to the plot (that would be, the major conflict in the story), but they
often need to be included.
The
consequences are what they sound like. When the main character does something,
she triggers a chain of events. When an author doesn’t know what should happen
next, he can often look to what they’ve done and realize there can be
ramifications for their actions, or, rather, he sees what happened and realizes
that there should be.
It goes
like this: a group of people mob an outsider. The main character saves that
outsider. Now though the author just wanted an interesting way for the two
people to meet, he feels that the main character and the outsider can’t just
walk around after beating up the guards, so there is a scene in which they are
chased out of town. That would be a consequence.
What is
important to remember is it is easy to dig yourself into a hole with this sort
of scene. Because the author feels like they couldn’t just get away with
defying the law like that, else everyone would do it, he may get them arrested,
or have the whole kingdom’s guards after him, except now, they have to escape
from jail or defeat 50 men in battle. Suddenly, the story’s spun out of control
and you have 100 pages of a 200 page book in which they are trying to sneak out
of a prison even though the story is supposed to be about her trying to fight a
tournament at the capitol.
3.
Raising the stakes.
This is
by far the most important sort of scene in a story.
When an
author raises the stakes, he makes it more important that the main character
succeeds at what’s she’s doing.
Now,
instead of it just being about the homeless shelter being closed down if she
doesn’t get the money, if the other team gets it, they’re going to build
another Walmart! And now, if she doesn’t do it within 10 days, her homeless
friend will die of pneumonia!
The
problem is what I’ve just demonstrated here. If the author makes the stakes too
high, or too ridiculous, they have the opposite effect. Instead of making the
reader care more, he makes her care less.
We care
more about a bus of children blowing up, then a country of a million, and we
care more about the protagonist then we do about the children. Psychologically,
humans cannot show empathy for faceless masses, otherwise, every time we read
in the news about catastrophes like Haiti happening, we’d react the same as if
our whole family had been brutally murdered. We could not function.
4.
Changing plans.
The
characters are going along nicely. So, nicely, in fact, they’re about to
achieve their goals. But half the movie is left over! What to do?
You’ll
see this often in stories in which the characters are attempting to do something
and then they have to change tactics.
In the
movie The Lion King, first Scar tries
to get Simba killed by sending him to elephant graveyard. It, of course, didn’t
work. So, then he tries to get him and his father crushed in the stampede. When
the prince survived, he told him to go away and never come back and had the
hyenas try to kill him again. It worked, for a while, but then, of course,
Simba came back, and so he tried to kill him himself.
The Lion King propelled by the antagonist’s
wishes (as some stories are) has a switch in tactics for almost every scene.
This
helps the author, number one, raise the stakes because it makes the author feel
better when after all these failed attempts, the antagonist finally loses for
sure (or the protagonist wins) and it adds some conflict.
To have
a scene like this, all the author needs to do is, 1) understand the character’s
goals, 2) have the character come up with a plan, 3) demonstrate why the plan
will fail, 4) have the character come up with a new plan. (With maybe some
depression in the meanwhile.)
5.
Foreshadowing end.
The best
foreshadowing is vague foreshadowing, in which the author doesn’t recognize it
until after the story is over. Or, it can be foreshadowing that the audience
isn’t sure what it means. Either way, this means that a foreshadowing scene
needs to have a red herring, i.e., something else it pretends to be about.
These
scenes, hidden as other types of scenes, create legitimacy for the ending
without giving it away. The author wants the main character to sacrifice himself
at the end, he needs to show parts where he sacrifices other things. He wants
the villain to have a change of heart, he needs to hint at his good side or
guilt.
The
foreshadowing scenes are ignored by viewers unless they look for them. They are
the hardest, but most important to write.
The
issue to avoid is having a foreshadowing scene that seems to be about nothing,
or is too obvious in its intentions.
6.
Building end.
Like the
foreshadowing scene, these are events that explain why the ending happened the
way it did, the only difference is, they are allowed to be obvious and stand on
their own.
A scene
that builds the end is when the character (either aware or not) does something
that sets up the resolution.
She
gathers items needed to beat a god. She practices basketball every day to win
the tournament. She commits to straightforward actions that will affect the end
of the story.
7.
Background information.
Though
not usually a standalone scene, it is by far the best kind because it helps
flush out all the others. If you’re getting from a to b and you need to set up
a fight between the lovers, the main character can be foreshadowing how she
will kill the villain by explaining how he killed her parents. Need to talk
about something while she’s throwing hoops? Have her explain why she wants to
be a basket ball player.
When a
reader first is introduced to a character, he isn’t really concerned with her
back story, but once he knows and loves her, he really cares.
We like
people and we like hearing new things about them. Having interesting back story
can be a standby for authors to talk about when they don’t know what else they
should be doing. Though most biographical scenes should end with a raising of
the stakes or having them change their plans, it can make even the most boring
scene relevant. (If we like the characters, of course.)